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Puzzle designer, Osanori Yamamoto, has done it yet again with a stunning 3 layer design containing four identical-looking branched pieces that interlock on a frame. As always the aim is to remove the pieces either using linear or rotational moves. This is made into a real challenge by the sheer accuracy and incredibly tight tolerances that Pelikan has built into this creation. The moves are very restricted by the shapes and the way they get in the way of each other. There is no bevelling to make things easier so everything has to be lined up correctly and there are no cheeky shortcuts.
After a nice fun exploration, it took us a little while to find the right path, and with a nice smile worked out which pieces needed to be rotated with just linear moves.